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<!--- --------------------------------------------------------------------- -->
%%%
title = "System of Lightweight Electronic Communication"
abbrev = "SOLEC"
ipr= "trust200902"
area = "Internet"
workgroup = "SOLEC Working Group"
submissiontype = "independent"
keyword = ["solec-draft"]
[seriesInfo]
name = "Internet-Draft"
value = "SOLEC"
stream = "independent"
status = "experimental"
[[author]]
initials = "bt"
role = "editor"
organization = "RCTT.net"
[author.address]
email = "bt@rctt.net"
%%%
.# Abstract
This document describes working principles, features and network protocol of
SOLEC system.
{mainmatter}
# Introduction
SOLEC is currently under development for PWR group project and as part of my
engineering thesis.
System of Lightweight Electronic Communication or SOLEC is a system for
decentralised communication designed for low-speed networks. It uses binary
protocol to keep required bandwidth as low as possible.
Current implementation works on top of TCP/IP stack. In future, SOLEC will be
adapted to work over LoRa.
## Decentralisation
Recurring problem with modern day instant messaging is its centralisation.
SOLEC solves is it in similar fashion to XMPP or SMTP. SOLEC servers exchange
messages between each other so the users using server A can reach out users
using server B.
## User to user communication
User can exchange messages with other users of the network if they are both in
their *contacts* group. Messages from untrusted users are not forwarded by the
server. If users are using different servers chat history is stored on both.
## Channels
Message can be send to a group of users called channel. Channels settings and
history is stored on a specific server. Users can access channels from servers
other than their own. To receive channel messages user have to join specific
channel.
# Network protocol
In current version session is provided by TCP connection. Security of
client-server connection can be achieved using TLS.
## Protocol Data Unit Structure
SOLEC is using Type Length Value (TLV) structure for data exchange.
~~~ ascii-art
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Type | Length | Payload ...
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
~~~
Figure: SOLEC PDU Layout
* Type (8):
Payload type is indicated by 1 octet which gives 256 types that can be
represented.
* Length (16):
Payload length is 2 octets. It indicates length of the payload field.
The length does not include type and length fields.
* Payload (variable):
Payload stores set of fields determined by its type.
## Payload structure
Payload usually consist of one or more data fields but it is possible for
payload to be empty. Some payload types are used only to signal some event and
does not carry any data.
## Data types
Data types are basic types that are used in construction of more complex
payload types.
### Numeric types
Numeric types are Big-Endian. Numeric types names are taken from [Go language
spec](https://go.dev/ref/spec#Numeric_types). Following types are in use:
* uint8
* uint16
* uint32
* uint64
Number in numeric type name is number of bits used to encode this type.
### Timestamp
Uint64 containing Unix timestamp in UTC timezone.
~~~ ascii-art
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Timestamp |
| |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
~~~
### String
String is prefixed with two octets indicating number of bytes that it occupies.
Text is encoded using UTF-8.
~~~ ascii-art
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| Length | UTF-8 string ...
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
~~~
Figure: String Layout
## Payload types
Payload type attributes describes following characteristics:
* R - Reserved: implementation should ignore payloads of this type
* S - Server: can be send only by a server
* C - Client: can be send only by a client
* E - Empty: signals an event but does not carry any data
| Type | Name | Attributes |
|------|-----------|------------|
| 0x00 | | R |
| 0x01 | Success | SCE |
| 0x02 | Error | S |
| 0x03 | Handshake | SC |
| 0x04 | Auth | C |
| 0x05 | Message | SC |
| 0xFF | Test | R |
### Success
Payload is always empty for this type.
### Error
| Type | Name |
|-------|------------|
| uint8 | error_type |
#### Error types
| Type | Description |
|------|--------------------------------------------|
| 0x01 | Auth failed. Invalid username or password. |
### Handshake
| Type | Name |
|-------|-----------|
| uint8 | ver_major |
| uint8 | ver_minor |
### Auth
| Type | Name |
|--------|----------|
| string | username |
| string | password |
### Message
| Type | Name |
|-----------|-----------------|
| string | source_address |
| string | target_address |
| timestamp | send_time |
| string | message_content |
### Test
Test payload is used for encoder and decoders testing. Clients and servers
should ignore this kind of payload.
| Type | Name |
|-----------|-------|
| uint8 | num1 |
| timestamp | time1 |
| string | str1 |
| uint16 | num2 |
| string | str2 |
| uint32 | num3 |
| string | str3 |
| uint64 | num4 |
## Sequential operations
Some operations require multiple rounds of communication.
In this case payloads are send in a sequence. Payload that is not part of this
specific operation (for example incoming message) cannot interrupt this process.
### Connection initialisation
~~~ ascii-art
+--------+ +--------+
| Client | | Server |
+----+---+ +----+---+
| |
| Initialise TCP connection |
+--------------------------->|
| |
| Send [Handshake] |
+--------------------------->|
| |
| +- If [ver_major] does not match server
| | protocol version close the connection
| |
| Send [Auth] |
+--------------------------->|
| |
| Send [Error 0x01] |
|<---------------------------+- If [username] or [password] does not match
| | and close the connection
| |
| Send [Sucesss] |
|<---------------------------+
~~~
|