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SOLEC Working Group                                              bt, Ed.
Internet-Draft                                                  RCTT.net
Intended status: Experimental                              19 April 2026
Expires: 21 October 2026


             System of Lightweight Electronic Communication
                                 SOLEC

Abstract

   This document describes working principles, features and network
   protocol of SOLEC system.

Table of Contents

   1.  Introduction
     1.1.  Decentralisation
     1.2.  User to user communication
     1.3.  Channels
   2.  Network protocol
     2.1.  Protocol Data Unit Structure
     2.2.  Payload structure
     2.3.  Data types
       2.3.1.  Numeric types
       2.3.2.  Timestamp
       2.3.3.  String
     2.4.  Payload types
       2.4.1.  Success
       2.4.2.  Error
       2.4.3.  Handshake
       2.4.4.  UserAuth
       2.4.5.  ServerAuth
       2.4.6.  Message
       2.4.7.  Test
     2.5.  Sequential operations
     2.6.  Client-Server connection initialisation
     2.7.  Exchanging messages between servers
       2.7.1.  Authentication
       2.7.2.  Server-Server connection initialisation
   3.  Addresses

1.  Introduction

   SOLEC is currently under development for PWR group project and as
   part of my engineering thesis.

   System of Lightweight Electronic Communication or SOLEC is a system
   for decentralised communication designed for low-speed networks.  It
   uses binary protocol to keep required bandwidth as low as possible.

   Current implementation works on top of TCP/IP stack.  In future,
   SOLEC will be adapted to work over LoRa.

1.1.  Decentralisation

   Recurring problem with modern day instant messaging is its
   centralisation.  SOLEC solves is it in similar fashion to XMPP or
   SMTP.  SOLEC servers exchange messages between each other so the
   users using server A can reach out users using server B.

1.2.  User to user communication

   User can exchange messages with other users of the network if they
   are both in their _contacts_ group.  Messages from untrusted users
   are not forwarded by the server.  If users are using different
   servers chat history is stored on both.

1.3.  Channels

   Message can be send to a group of users called channel.  Channels
   settings and history is stored on a specific server.  Users can
   access channels from servers other than their own.  To receive
   channel messages user have to join specific channel.

2.  Network protocol

   In current version session is provided by TCP connection.  Security
   of client-server connection can be achieved using TLS.

2.1.  Protocol Data Unit Structure

   SOLEC is using Type Length Value (TLV) structure for data exchange.

     0                   1                   2                   3
     0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |    Type       |             Length            |   Payload   ...
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   Figure: SOLEC PDU Layout

   *  Type (8): Payload type is indicated by 1 octet which gives 256
      types that can be represented.

   *  Length (16): Payload length is 2 octets.  It indicates length of
      the payload field.  The length does not include type and length
      fields.

   *  Payload (variable): Payload stores set of fields determined by its
      type.

2.2.  Payload structure

   Payload usually consist of one or more data fields but it is possible
   for payload to be empty.  Some payload types are used only to signal
   some event and does not carry any data.

2.3.  Data types

   Data types are basic types that are used in construction of more
   complex payload types.

2.3.1.  Numeric types

   Numeric types are Big-Endian.  Numeric types names are taken from Go
   language spec (https://go.dev/ref/spec#Numeric_types).  Following
   types are in use:

   *  uint8
   *  uint16
   *  uint32
   *  uint64

   Number in numeric type name is number of bits used to encode this
   type.

2.3.2.  Timestamp

   Uint64 containing Unix timestamp in UTC timezone.

     0                   1                   2                   3
     0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                          Timestamp                            |
    |                                                               |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

2.3.3.  String

   String is prefixed with two octets indicating number of bytes that it
   occupies.  Text is encoded using UTF-8.

     0                   1                   2                   3
     0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |             Length            |         UTF-8 string        ...
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   Figure: String Layout

2.4.  Payload types

   Payload type attributes describes following characteristics:

   *  R - Reserved: implementation should ignore payloads of this type
   *  S - Server: can be send only by a server
   *  C - Client: can be send only by a client
   *  E - Empty: signals an event but does not carry any data

                    +======+============+============+
                    | Type | Name       | Attributes |
                    +======+============+============+
                    | 0x00 |            | R          |
                    +------+------------+------------+
                    | 0x01 | Success    | SCE        |
                    +------+------------+------------+
                    | 0x02 | Error      | S          |
                    +------+------------+------------+
                    | 0x03 | Handshake  | SC         |
                    +------+------------+------------+
                    | 0x04 | UserAuth   | C          |
                    +------+------------+------------+
                    | 0x05 | Message    | SC         |
                    +------+------------+------------+
                    | 0x06 | ServerAuth | S          |
                    +------+------------+------------+
                    | 0xFF | Test       | R          |
                    +------+------------+------------+

                                 Table 1

2.4.1.  Success

   Payload is always empty for this type.

2.4.2.  Error

                          +=======+============+
                          | Type  | Name       |
                          +=======+============+
                          | uint8 | error_type |
                          +-------+------------+

                                 Table 2

2.4.2.1.  Error types

   +======+============================================================+
   | Type | Description                                                |
   +======+============================================================+
   | 0x01 | Client auth failed.  Invalid username or password.         |
   +------+------------------------------------------------------------+
   | 0x02 | Not found.  User or channel cannot access user or          |
   |      | channel.                                                   |
   +------+------------------------------------------------------------+

                                  Table 3

2.4.3.  Handshake

                           +=======+===========+
                           | Type  | Name      |
                           +=======+===========+
                           | uint8 | ver_major |
                           +-------+-----------+
                           | uint8 | ver_minor |
                           +-------+-----------+
                           | uint8 | conn_type |
                           +-------+-----------+

                                  Table 4

2.4.3.1.  Connection types

   conn_type specifies type of the connection.  User connecting to
   server should use 0x01.  If connection is initialize between two
   servers to exchange message connection type should be 0x02.
   Depending on connection type different auth method will be used.

                        +======+==================+
                        | Type | Connection type  |
                        +======+==================+
                        | 0x01 | User -> Server   |
                        +------+------------------+
                        | 0x02 | Server -> Server |
                        +------+------------------+

                                  Table 5

2.4.4.  UserAuth

                           +========+==========+
                           | Type   | Name     |
                           +========+==========+
                           | string | username |
                           +--------+----------+
                           | string | password |
                           +--------+----------+

                                  Table 6

2.4.5.  ServerAuth

                             +========+======+
                             | Type   | Name |
                             +========+======+
                             | string | name |
                             +--------+------+

                                  Table 7

2.4.6.  Message

                      +===========+=================+
                      | Type      | Name            |
                      +===========+=================+
                      | string    | source_address  |
                      +-----------+-----------------+
                      | string    | target_address  |
                      +-----------+-----------------+
                      | timestamp | send_time       |
                      +-----------+-----------------+
                      | string    | message_content |
                      +-----------+-----------------+

                                  Table 8

2.4.7.  Test

   Test payload is used for encoder and decoders testing.  Clients and
   servers should ignore this kind of payload.

                           +===========+=======+
                           | Type      | Name  |
                           +===========+=======+
                           | uint8     | num1  |
                           +-----------+-------+
                           | timestamp | time1 |
                           +-----------+-------+
                           | string    | str1  |
                           +-----------+-------+
                           | uint16    | num2  |
                           +-----------+-------+
                           | string    | str2  |
                           +-----------+-------+
                           | uint32    | num3  |
                           +-----------+-------+
                           | string    | str3  |
                           +-----------+-------+
                           | uint64    | num4  |
                           +-----------+-------+

                                  Table 9

2.5.  Sequential operations

   Some operations require multiple rounds of communication.  In this
   case payloads are send in a sequence.  Payload that is not part of
   this specific operation (for example incoming message) cannot
   interrupt this process.

2.6.  Client-Server connection initialisation

   +--------+                   +--------+
   | Client |                   | Server |
   +----+---+                   +----+---+
        |                            |
        | Initialise TCP connection  |
        +--------------------------->|
        |                            |
        | Send [Handshake]           |
        +--------------------------->|
        |                            |
        |                            +- If [ver_major] does not match
        |                            |  server protocol version close
        |                            |  the connection.
        |                            |
        | Send [UserAuth]            |
        +--------------------------->|
        |                            |
        | Send [Error 0x01]          |
        |<---------------------------+- If [username] or [password]
        |                            |  does not match and close
        |                            |  the connection.
        |                            |
        | Send [Sucesss]             |
        |<---------------------------+

2.7.  Exchanging messages between servers

   Exchanging messages between SOLEC servers is a core concept behind
   the project.  Sending message to user residing on a different server
   require estabilishing a connection between both servers.

2.7.1.  Authentication

   Server authentication is crucial to prevent message spoofing and
   other forms of abuse.  Server cannot use same auth process as clients
   because that would require creating account for each server on any
   other server which is impossible.  Possible solution are TLS or other
   public key based protocol.

   As for now the issue remains open and server authorization uses mock
   [ServerAuth] payload which specifies just the connecting server name.
   This is obviously insecure.

2.7.2.  Server-Server connection initialisation

   +--------+                   +--------+
   | Server |                   | Server |
   +----+---+                   +----+---+
        |                            |
        | Initialise TCP connection  |
        +--------------------------->|
        |                            |
        | Send [Handshake]           |
        +--------------------------->|
        |                            |
        |                            +- If [ver_major] does not match
        |                            |  server protocol version close
        |                            |  the connection.
        |                            |
        | Send [ServerAuth]          |
        +--------------------------->|
        |                            |
        | Send [Sucesss]             |
        |<---------------------------+

3.  Addresses

   Message can be addressed to a single user or a channel.

   *  user@example.org
   *  #channel@example.org